3d map of the type (4) FallOff – Attenuation
FallOff attenuation map
produce two kinds of transition effects (or both maps), often with the Opacity (hollow) mapping approach to use, create a transparent effect of attenuation , for the production of crystal, sunlight, neon light, the eye and other objects. Often with the mask (mask) and
mix (mix) map, produced some of the more gradual integration or cover material effect.
diffuse role of Riga falloff map
this would have transformed the edge of the ball carefully observe the color of things around the furry texture
will have such reflective. circle under the picture where this effect is obvious.
color to determine the mixed color.
Falloff Type (decay type)
Towards / Away: used to close / long range
Perpendicular / Parallel: for vertical / horizontal
Fresnel: for glass and other materials of refraction value
IOR: Index Of Refraction
shadow / Light: the case based on the object by the light use
Distance Blend: based on distance to use.
FallOff Direction (attenuation direction)
Viewing Direction (Camera
Z-Axis): the direction shown in the view using
Camera
X / Y-Axis: similar to the camera view of the Z-Axis. If Towards / Away case, as the camera view of the X-Axis, then use the left and right direction
object: If the Mode
Specific
Parameters> object in a single Click None, and select Object, then Falloff direction will be used in the Object.
Local
X / Y / Z-Axis: axis in the direction of the Local Object using FallOff
World
X / Y / Z-Axis: axis in the direction of the Local Object Use FallOff
Mix Curve
Gradient generated with FallOff Type compared, MixCurve can complete a more detailed regulation.
Tags : falloff